DAPHNE MULLER

PORTFOLIO

During my study Interaction Design I did not only learn to make 3D-printed prototypes with blinking LED's, but to think constructively.

 

This portfolio contains three projects.

Each work has the goal of demonstrating one of my different approaches to constructive thinking.

maths and dance

As I didn't understand mathematics, I decided to learn how to amuse myself with the incomprehensible. The aftermath (pun intended) was a dance-battle in the university basement (see video).

(OMG)-DPR

In 2016, I saw social-, technical- and economical forces that were steering innovation towards more privacy. I started warning my clients for GDPR, and I made use of the increased media attention of the GDPR enforcement in May 2018 by timing my graduation research on privacy around that time. To add some fun to the process, I worked with people who have paradoxical values to privacy: my mentor works for Google Chrome, and I designed for contexts like retail (see picture).

 

The result? Unconventional design principles and client collaboration strategies, published and presented in the year of Cambridge Analytica.

PURPOSE or nerd-badge?

This project started with an interview session, where we were heavily touched by how easy we could get personal stories of how women and men experienced gender stereotypes and sexism. Our search began to find the best medium to share these stories. What if people can experience what it is like to have the other gender? We came up with the idea to create a Virtual Reality experience. VR gave players the opportunity to experience the real-life stories from our interviews, ánd they can literally switch gender to see how they are treated differently based on who they are.

 

VR gave many opportunities, but it was also a subtle trap. Some features that make a high-quality game turned out to make very little impact on how well our story was perceived. We decided to focus our assets on our purpose, and not on the details that would only make us deserve 'the nerd-badge'.

I'm not an optimist, nor a pessimist.

 

Where optimists believe that everything will be fine, and pessimists believe the opposite, both exclude themselves from action. During my design study, I started to understand that the future needs to be created. That the outcome of a creative process is unpredictable. That large ambitions come with equally large amount of problems. I started to tolerate the uncertainty, I became flexible enough to let 'happy accidents' happen, and, most importantly, I started to see that we are not working to achieve an end-goal, but in the interest of helping to answer questions of other human beings.

 

I believe the design industry flourishes not because of our inner 'Devil in Detail' or our prominent 3D-printing skills, but because of our mental hunger to use our creativity to help other human beings answer their questions - our constructive mindset.