INTERACTION DESIGN: SOCIOLOGY SUPPORTED BY TECHNOLOGY
My intention is to help innovation (new products and services) progress, and more specifically, to combine my fascination for designing with disruptive technologies (e.g. sensor tech, IoT, AR/VR) and sociology.
Technology believes that everything can be made, sociology believes that deeper reflections can be found that give useful directions. I want to work on these topics, because I was part of the first generation that could be addicted to a screen all their childhood, and this made me mentally and physically unbalanced. After I learned how to get control back, I wanted to design products that are more in line with what it means to be human.
I envision a future where luxury is about poetic satisfaction. This means in practice that I enjoy making designs and experiences that:
- allow for some freedom of interpretation
- engage movement of the whole body
- see a person as part of a bigger "system", socially connected to each other and having influence on everyone they have contact with, rather than an egoistic being
- contribute to a better world, from my values of equality, balance, freedom, and curiosity.
I study a master in Industrial Design (Eindhoven University of Technology, The Netherlands) with a specialisation in Interaction Design. Furthermore, I am a consultant in design and innovation for SURE Innovation (a consultancy firm for high-tech companies). Right now, I am working on my master thesis on the future of IoT, I am teaching myself the basics of programming AI, and I am learning Swedish!
hej! how are you?
THE FUTURE OF IOT
Internet of things (iot), privacy by design and by default, connecting the online with the offline experience, embodiment in iot, sociology, public debate, product design
DESIGN for PRIVACY AND EMBODIMENT
INDIVIDUAL project, 5 MONTHS part-time, FEBR - JUNE 2018
Shops are becoming the physical Facebook: "digital innovation" means tracking your entire route and behaviour to improve (neuro)marketing. PIVOT is a connected shopping compass, that lets you physically scroll through a store, without leaving data behind. Get inspired by quotes on the wall or on your phone, pick a compass, scan the barcode, and the compass will lead you the way.
This project is part of my ongoing master thesis, mentored by Martijn van den Broeck - UX designer Google Chrome and Pierre Lévy - professor in systemic change.
design inspired by tango
INTERNSHIP IN sweden, interaction design research,
explorative prototyping, rapid prototyping,
inviting for whole-body movement, inviting for intimacy
making people dance together
5-months internship at rise interactive umeå, sweden, FEBR - JUNE 2017
I feel that many qualities are hidden in tango dance. What makes people want to be so close to each other and move together? Why do we perceive tango as a beautiful act? Moreover, how can it be that the interaction between the dancers is so intuitive? I performed a research project with the goal of abstracting elements that can be applied when designing other experiences. The final deliverable is a design that makes it irresistible to people to dance together (even for Swedish software engineers). Furthermore, I have used the ideas as inspiration when designing Algoritmisch Ritme.
being someone else in virtual reality
human-centered design, sociology, story-telling,
persuasive experiences in human-computer interaction (hci),
increasing gender equality, stimulating empathy
experience sexism from the perspective of the other gender
team project, 14 weeks part-time, sept - dec 2016 | download paper CHI PLAY'17
My roles in the team: concept development, user research, experience design, promotion
We learned that sexism is not only a women's-problem, but that it also highly affects men. But, most of these experiences only feel "weird" when you look at them from the other gender's perspective: imagine that women get told that they should not tell at school that they play with Barbies, or that men get lower salaries. Through Pink and Blue Glasses is a virtual reality experience through which you can feel what it is like to be another gender, based on real stories from interviews.
We published a paper in CHI Play 2017 (ACM SIGCHI conference about games and human-computer interaction), we exhibited at the Dutch Design Week (Mind the Step) and we received third price for the Social Design Talent Awards (by the municipality of Eindhoven)!
Interactive dance installation
programming, art, mathematics, kinect,
inviting for whole-body movement
combining mathematics, art and dance
INDIVIDUAL project, 3 weeks part-time, DEC 2017/JAN 2018| download paper BRIDGES'18
Algoritmisch Ritme intrinsically motivates people to move and explore their bodily potential. The projection art responds to movement of the core body (our centre of mass), which is inspired by my previous research on tango dance. I applied the mathematical principles of a recursive function (a function that recalls itself), fractals (figures that look similar on an infinite of scales), and angle calculations.
This project is presented at the Dutch Technology Week '18 , Warehouse of Innovation, the interdisciplinary mathematical art conference Bridges MathArt Stockholm '18, and I have been nominated for the Foederer Talent Award! I am developing this project for light-art festivals, dance performance, and dance training, in collaboration with a dancer from the national ballet of Finland.
carpooling with strangers
interactive materiality, product design,
human-centered design, programming,
design for sharing-economy, stimulating social behaviour
carpooling: from social discomfort to social opportunities
Individual project, final bachelor project, 14 weeks part-time | VIDEO, FEBR - JUNE 2016
Carpooling is an environmentally friendly and highly social trend. To address the barrier of communicating with strangers in a car, I designed Wally – a shape-changing mirror. I observed that people already use their rearview mirror to keep an eye on their kids. This mirror is to have eye-contact with your passenger. When the traffic needs attention, or when someone in the car does not want to have a conversation, the mirror turns to a frosted state.
The assignment was to design a shape-changing interface for future cars. Exploring was the first step in the design process. I believe that in the future, cars will often be shared. This vision is not only economically viable or good for the environment, but it is also the most social way of transportation, and you meet new people! This is why I choose to focus on carpooling. I put myself out in the field (which is what I learned during my internship at DIVERTO), experienced carpooling myself and followed various workshops to get acquainted with shape-changing interfaces.
Over the course of a few weeks, I made several "random" prototypes as part of workshops that were offered to learn about shape-changing interfaces. I used these prototypes for my idea generation. I discussed the prototypes with users. By letting them play with it, I asked them how they could be useful for carpooling.
The idea generation led me to the idea of designing a mirror that would enable having eye contact. The first prototype was used to decide on the type of shape-change and the input signal. In this prototype, I created a surface made out of foil. When the wooden stick moves, the surface becomes rippled, which makes the mirror looks like it is broken. The input was sound: the mirror becomes "unbroken" when people are talking.
Minimum Viable Product
Based on reflection and feedback, I decided to go for a shape-change of transparency instead. This would be more solid to prototype and more obvious to interpret. My idea was to make this with the same foil as we used for mirrorcle: one-way mirror foil. This foil is known for their use on office-buildings: when the building is darker on the inside than on the outside, the windows reflect, but it does not reflect the other way around. I can prototype a "frosted" mirror through playing with the light-effects on the back of the mirror. In the future, this could be replaced by smart glass.
I also changed the input. The first action that you take when you want to talk to someone is to look them in the eye. This is why I decided to change the sound-input to the act of looking into the mirror. My idea was that this could be recognised by a webcam close to the mirror, together with face-recognition software: when you look straight into the webcam. The webcam recognises that there is a face and gives a signal to the rest of the system.
To test these technologies, I made a Minimum Viable Product (a method learned from the book "The Lean Startup").
Points of improvement
It worked pretty well with a few exceptions. The angle of the webcam was too small, which is why the passengers had to sit behind each other for the system to work. Furthermore, the mirror was too small; passengers could only see each other's eyes and they preferred to see more. Last but not least, the visibility of the webcam made people feel uncomfortable: it should be more invisible.
Making the angle of the webcam bigger: "you can break the laws of physics"
To increase the angle of the webcam, I went to a mechanical engineering expert. I proposed to him to glue a fish-eye lens for mobile phones on top, and he started to explain all the reasons why that won't work, together with an incredibly complex solution. So I tried it anyway: and it worked! What a happy surprise!
Designing the shape
With paper prototypes I defined the size. I continued with exploring the design. I started inspired from animal eyes, but I learned that this did not convey a lot of emotion in practice. I asked for advice to an expert in formgiving, and he adviced me to look into inspiration from comics. My final design was inspired from Wally, as I wanted the device to look friendly.
Making the shape with vacuum forming
I modelled the shape physically to vacuum-form it. I was not experienced with this method, which is why I did not expect to have the ripples in the cylinder. The happy accident is that these ripples make the structure stronger (according to my dad who is a mechanical engineer), and the ripples are formed symmetrically and elegantly. I spray-painted the device black from the inside on, so that the paint is protected. I added a layer of grey spray-paint, as I knew from previous experimentation that this gives the most beautiful results for the to-be-added LEDs. The whole device will be connected to the window with a big suction cup with ball-hinge.
Construction of the webcam
I made a construction for the web-cam that makes it possible to slightly tweak the exact position of the webcam through a ball-hinge (I learned about these constructions during my internship at DIVERTO). I glued the webcam to the construction with the heaviest glue that I could find as I only had a minimal surface to apply the glue on. Next, I ruined an old mouse, to solder the USB-cable to the webcam, so that the final prototype does not contain four ugly and fragile wires.
Construction of the mirror
To make people see more of each other's faces, I tried to make the plate of the mirror convex through heating the plate. This did not work very nicely, so I abandoned the idea. Next, I soldered the LEDs. As ambient light gives the most beautiful light distribution which is necessary for the "frosted" appearance of the mirror-foil, I pointed the LEDs downward. For the frosted effect and light distribution, I added a layer of structured PVC onto the mirror. You can see the effect of the frosted state in the down-right picture. To improve the subtlety of interaction, I played with the speed of the transformation.
Road situation recognition
One functionality that I wanted to add, but could not quickly prototype, is that the mirror can recognise when passengers should shut-up due to the conditions on the road. These technologies already exist, as I followed a lecture by DAF (a trucks company). Where they implemented systems that mute notifications by phones on for example crossroads. For the final user-test, I used the Wizard-of-Oz Method: through remote control, I could act like the functionality was there.
I did a short user-test on the university campus with fellow students, and the preliminary insight is that the prototype worked. I presented the concept and prototype during my Final Bachelor Presentation, and I was graded an 8.5!
What I learned
This project was my first serious attempt to do a longer project individually. Near the deadline, I had problems with my perfectionism and I did not know when and how to stop. I learned that I should not only work on my design strategy and planning, but also on my psychological way of dealing with the fact that I will always see imperfections in my own work, and setting boundaries to protect myself.
design for lower back pain
prototyping, screen interface design,
branding / graphic design, design for health
exercising: do you do it? & do you do it right?
Team project, bachelor, 14 weeks part-time | VIDEO, FEBR - JUNE 2015
My roles in the team: prototyping, interface design, graphic design
Patients with lower back pain tend to lack the coordination and motivation necessary to rehabilitate. Mirrorcle is an exercise mirror, designed in collaboration with prof. dr. Annick Timmermans from Universiteit Hasselt. The exercise mirror tracks the body position using a Kinect and projects feedback by projecting light behind a one-way mirror. This concept was designed by another design team. When our team enrolled, our challenge was to make the design elegant and portable, to further develop the concept and to promote it to an innovation contest, resulting at the third price at the TU/e contest (an innovation contest held by the university)!
human-machine interface design
INTERNSHIP, VIRTUAL REALITY, PRODUCT DESIGN,
HUMAN-CENTERED DESIGN, CAD-MODELLING,
DESIGN FOR AN UNFAMILIAR TARGET GROUP
the perceived complexity of a high-tech agricultural machine
4-months internship at diverto technologies b.v., the netherlands, SEPT - DEC 2015
The Diverto-QS100 (a multifunctional agricultural machine) challenged the perceived complexity of the Human-Machine Interface (HMI) among its' potential users. My job was to design an explanation of the HMI to convince customers of the current design and to propose a new design for the right-hand armrest with integrated HMI.
reflection on my experience as a CONSULTANT IN DESIGN AND INNOVATION FOR TECH-COMPANIES
SURE Innovation makes the scientific knowledge and new technologies that are developed at the University of Technology Eindhoven available to entrepreneurs. Our clients are mostly SME's with a wide variety of disciplines, who seek advice in how to innovate their business.
My colleagues are all engineers and some also have a business-background. As one of the only designers in the team, my goal is to provide a thoughtful direction that is not only exciting from a technology- or economic point-of-view, but that also supports user and society.
My responsibilities are brainstorm-sessions and projects that are in the early stage of concept development. Brainstorm sessions are my favourite activity within the job. It gives me the opportunity to work with a wide variety of clients in a short time: by now I have worked with Burkely (a leather-fashion company), and Oxboard (they make a high-end hoverboard, with the main selling point that it does not catch fire). Furthermore, I have worked with an entrepreneur who was working on a smart device for blind people, and a team of entrepreneurs who were working on improving the storage of silage (cow food). I recently collaborated with Wayfinder (digital way-finding poles for smart cities).
As I work in interdisciplinary teams, my goal is not just to have an inspiring conversation with every client, but also to learn from what my colleagues are advising from their point-of-view. For example, I learned about the new privacy laws, ways to technically realise modular products, and material properties! My colleagues are also inspiring for me on a personal level.
They are not only all ambitious and skilful, but they also showed me how to stay true to myself. We had memorable conversations when a co-worker talked about his burn-out, when we had trouble to stay close to our values when working with "difficult" clients, and one of my female co-workers talked about her struggle to get equal salary for an internship she was persuing. And of course, we also feel at ease in messing with each other and having good laughs!
CONSULTANCY work at SURE INNOVATION
designer by day, designer by night! and there is breaks
To clear my soul, I spend my time outside (preferably free-riding on the back of a horse), dancing, and exploring art. In the weekends, I take care of a horse named Valeska, and together we explore the forest. With my student-dancing association Footloose we enjoy modern dance and hip-hop, which often results in going out with good moves on the dance-floor. To unleash excess creative energy, I love to cook, explore photography and paint!
On my more serious moments I work on developing myself on topics that do not have something to do with my career. I am quite fanatic when it comes to training horse-riding, for which I currently train once a week at the stables of Miranka Schellekens (trainer of the paralympic dressage team of Israel). Futhermore, I am learning Swedish, I work on developing a present and calm mind, and I coach first-year students (and the students that come back to me after finishing their course) in their self-development.
HOBBIES AND SIDE-PROJECTS